![]() I’ve reviewed some terrible games this year, but none have left me as confused as Sonic Frontiers. Sonic Team continues to demonstrate that it’s not quite sure what to do with the blue blur, taking a wild swing with a game that tries to rival open-world games rather than double down on the strengths of newer titles like Sonic Generations and Sonic Mania, or older successes like the Sonic Adventure series. Given the unsettling nature of Sonic’s new enemies and the mysterious state of characters like Amy, the Sonic Frontiers story trailer indicates that Sonic and pals may face a far more sinister threat than in previous games.While not outright broken like Sonic the Hedgehog (2006) or Sonic Boom, Sonic Frontiers is a heavily misguided game that muffles good ideas with questionable narrative, technical, and gameplay design decisions. Along with interesting mini-games, more varied enemies, and a seemingly more refined combat system, Sonic Frontiers also previewed its seemingly darker story. But as time passed, and SEGA unveiled more of the environment and mechanics of the Blue Blur’s next adventure, hope began to rekindle. However, the first look at gameplay for Sonic Frontiers discouraged a lot of potential fans, showcasing what many viewed as a bland, empty environment and uninteresting combat. With the recent rise of open-world gaming and Sonic the Hedgehog’s recent surge of popularity due to his movie franchise, it seemed only a matter of time before the beloved blue hedgehog made his own leap into the open-world genre.
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